- Weighted Voronoi Stippling
- Painterly Rendering
- mustache.js improved
- Entropy Solitaire
- Tone Preservation with Ice Crystal Growth
.NET’s built in Timer class
System.Timers.Timer has a limit of
int.MaxValue on the
Interval property. This means that you cannot simply use the Timer class to schedule a task more than roughly 27 days into the future. While this is not a deal-breaker in 99.9% of the situations that Timer is used, it does present itself as a critical flaw when using the class for Scheduling purposes.
I have written a simple drop in replacement for the
System.Timers.Timer class which boosts the limit of the
Interval property to
double.MaxValue effectively removing the restriction entirely. You can grab the library from GitHub
Thanks to some modifications made by Davin Potts, Voronoi Stippler now works on Linux. I will not be maintaining binary versions for the Linux version, but they can be compiled from source easily enough using the provided makefile. In addition, these changes should allow the application to be compiled under Mac OS X, but since I do not have a Mac, I cannot verify this (anybody interested in verifying this?)
Updated long term review now that I have driven 20000 kms. Now with information on winter driving, kicking the sound system while it is down, and a list of observed oddities.
I’ve completed an update to the Voronoi Stippler application that greatly speeds up the generation of stippled renderings regardless of the number of stipples. It does this by removing the usage of OpenGL across the application, and being smarter about the resolution of the numerical integration of Voronoi centroids. It also uses OpenMP to parallelize the rendering algorithm. Much much much faster than the previous release. Check it out.
A long needed update to the DSGrab applet is available. The biggest change for v1.5.0 is that it now supports YU* colour modes for capture devices, which should make the program a lot more compatible. I’ve also made it a little more user friendly by having the applet choose sensible defaults wherever possible (and removed some questionable options like choice of colour bit depth). The update fixes the following issues which are outlined on the GitHub project page:
If I was Ben Kowalewicz, I would name the upcoming Billy Talent album “IntraVenous”.
A new version of my implementation of Mustache.js which implements Dot Notation support from the mustache specification is now available.
Try it out.
I’ve completed an update to the Voronoi Stippler application that cleans up the resultant output a bit so that the results are a little more aesthetically pleasing across more input images. It also adds the ability to remove tone preservation (constant sized stipples). This should be useful for people who are scripting this program. I’ve also removed the GPU stippler algorithm since it was so brittle and barely worked. This is in preparation for an eventual OpenCL implementation.
A couple of people have been downloading the source bundles that are available for the various projects on this site, so I decided to start hosting the projects on GitHub since it promotes contributions. The three projects that have received the love are:
Updated long term review now that I have driven 10000 kms. Now with information on the sound system, a malfunctioning fuel pump, and the Sports Mode Transmission.