- Weighted Voronoi Stippling
- Painterly Rendering
- mustache.js improved
- Entropy Solitaire
- Tone Preservation with Ice Crystal Growth
Inspired by the interesting things that some folks are doing with the Weighted Voronoi Stippling application, I have updated the executable to be a little more user friendly by being a little more lenient in terms of what command line arguments the executable accepts. Before when the application encountered a problem, it would simply bail out without any indication of why to the end user. I have covered most of the common cases and it should be a lot better now. In addition, I have added support for coloured stippling which can give some pretty interesting results.
This is just a beginning though. My first priority now is to retool the stippling landing page to be a little more about end-user usage, as opposed to the more butchered academic article that is there now. Following that, I am going to drop the dependency on OpenGL and optimize the application to work with multiple cores. I figure, I should be able to match the speed of the current GPU based implementation across a wider swatch of PCs. This should make it easy to port to other platforms (Linux, OpenGL), and even out performance. Right now the performance of the application is atrocious on lower end laptops because of limited bandwidth between the graphics processor and CPU.
Interesting times are ahead.